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Game screen is dark when saved file loaded.
3
comments
Most recent by
gamingislove
January 15
ORK Support
Pokemon Style Game
2
comments
Most recent by
leaningdesigner
January 10
ORK Support
About Schematics
5
comments
Most recent by
TomoTomotomotomo
January 5
ORK Support
Request more documentation on custom scripts
1
comment
Most recent by
gamingislove
December 2023
ORK Support
Grid Battles:Player Group Combatants remain on death. Non player group combatant disppear on death.
2
comments
Most recent by
gamingislove
December 2023
ORK Support
CPU spike in MakinomHandler.update() when Ai active
7
comments
Most recent by
gamingislove
December 2023
ORK Support
Turning Off Remember Selection Entirely
2
comments
Most recent by
EtherealPlayer
December 2023
ORK Support
Grid battle with multiple scenes and remember dead combatants.
2
comments
Most recent by
SagiSaks
December 2023
ORK Support
(ORK 2) Tooltip not displaying on status effect HUD
3
comments
Most recent by
gamingislove
December 2023
ORK Support
What determines a Move AI's "Can Use" property? (i.e. Can Use = False)
1
comment
Most recent by
gamingislove
December 2023
ORK Support
How to Change the number of items in Schematics.
2
comments
Most recent by
bugger50
December 2023
ORK Support
Problem with earning XP when killing a combatant
2
comments
Most recent by
ChimpLogik
December 2023
ORK Support
Abilities and status effects not affecting a combatant
6
comments
Most recent by
ChimpLogik
December 2023
ORK Support
FMOD Integration
7
comments
Most recent by
gamingislove
December 2023
ORK Support
Battle starting before I come in contact with an Interaction Machine battle.
11
comments
Most recent by
LostForest
December 2023
ORK Support
How do you setup 2d Walls to block ability ranges but also allow movement?
2
comments
Most recent by
SagiSaks
December 2023
ORK Support
Equipment Submenu
4
comments
Most recent by
SagiSaks
December 2023
ORK Support
Constant crashes when playing 3D Action RPG
1
comment
Most recent by
gamingislove
December 2023
ORK Support
Extremely high call #s on MakinomHandler.RandomWaypoint() [Coroutine: MoveNext] [Invoke]
3
comments
Most recent by
gamingislove
December 2023
ORK Support
"I want to create a 2D tilemap-based A* pathfinding feature. How can I go about making it?"
4
comments
Most recent by
gamingislove
December 2023
ORK Support
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