edited December 2014 in ORK Support
Most formula of my project uses same one of default demo project.
I use (user ATK ^ 2) / target DEF * Level Factor as formula of physical damege.
Test calculation result in the editor works fine but physical and magical damage is so low in actual game scene.
For example
user ATK = 37
target DEF =17
result in editor =89
but result damage in actual game is 0 all the time.
I've tweaked ATK and It seems that actual damage in game is divided by value around 100.
Other formula like status effect or turn calculation works fine.
I'm using unity 4.5.5 and ORK Framework 2.1.9a.
This problem has been occurred since I updated project ORK 2.1.8 to 2.1.9.
Post edited by gamingislove on
  • Sorry I've read the post by Aragon so I've solved the problem.
    Setting attack and defense attribute 100 makes value of damage in game as it should be.
  • Yeah, the attack and defence attributes work as a percentage modifier of the damage, e.g. 50 would do 50 % of the damage, -25 will heal 25 % of the damage.
    You can learn more about this in this how-to.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • Thanks Gil.
    I think ORK 2 is the most greatest RPG maker in all over the world!
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