So I have a question about using Mecanim Animations.
When configuring the Jump Animation should it just play or should there be a trigger?
When configuring a fall and land animation, should there be a trigger or played?
I'm trying to follow the tutorials which are aimed for Legacy animations and I see that the legacy animator has a fall and land animation.
Also, will Ork use Blend Trees?
Will they only work with States and nothing more advanced?
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heres a link to unity mecanim tut http://unity3d.com/unity/animation
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So, blend trees and other stuff is completely up to you :)
If you have complex animation stuff going on, you can use your own custom controller to do that and either only let ORK set parameters for things like attack animations, or let ORK call your custom controller's functions by setting your animations up as custom animations.
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