There seems to be an issue with the cam event not transitioning back to its original position after you leave the trigger area it positions it self closer to the character than normal in top down board cam
Huh, I've noticed that too, although it's been really random and not easily reproducible on my end. I thought it was just my crappy camera controller I wrote not handling everything correctly yet. Is yours happening in all post trigger transitions or just some of them?
so far i only got one in the Van's house but im doing the inn / bar / hunters guild now which will have quite a few camera event triggers so ill see what i get after i set them up still working on the lay out of the interior. 3 hours of sleep just to take advantage of a day off for development.
Can you send me a small test project (a single scene should be enough) where that's happening?
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working on it. thought i had one already turned out to be something else and ened up overwriting the interior i just did so van's house is getting a revamp :P
Oh, I just thought of this. Are your trigger volumes set to a layer that your camera ignores, like Ignore Raycast? That can cause it to jump around silly-like. I ended up adding a some layermask ignoring code to my camera (since I have it ignore multiple layers) and it's helped a lot.
cam shouldn't be ignoring anything trigger is set to Raycast but the cam is on a default layer . i haven't set it to ignore anything it culls everything.
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Can you send me a small test project (a single scene should be enough) where that's happening?
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Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
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before
in trigger
after
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@GIL prepping a stripped project.
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