How to make one Variable(Bool) usable :- 1)- in HUDs Variable Games 2)- in more than one object with Event Interaction and work separately
Door Example 1) I make Interaction HUD and Variable(Bool) in (Menus\HUDs).
2) I make Door with animation Open Door,add Event Interaction Component,add Game Event than I set Variable(Bool).
3) i make three Duplicate Door.
The result:- The first event door work and open the door and when i come back to the same door it not Show my a Interaction HUD, not rebated Door Event.. This is good (this is the gola).
But when i go to second or third Door.. the Interaction HUD and Door Event not work.... this the problem because the Variable now is (true) in all Doors
I see your problem. I did a quick test and have the same result as you. It happened because since the variable is global, it'll affect every doors that have the same variable on it. There are many solutions to this, I did a quick way and found one solution. This is just one of them.
In your event interaction (and also in your picture you can see it), there should be two box, the check object variables and the set object variables box. Enable both of them, and add a object variables component to the door. Repeat it for the other two doors. (Make sure that for every door the object variables Object ID are different from each other.) Now click on the doors and you should notice that upon clicking on one door, the other two won't be affected by it.
In your event interaction (and also in your picture you can see it), there should be two box, the check object variables and the set object variables box. Enable both of them, and add a object variables component to the door. Repeat it for the other two doors. (Make sure that for every door the object variables Object ID are different from each other.)
Now click on the doors and you should notice that upon clicking on one door, the other two won't be affected by it.