Add status values for those resistances (e.g. ranging from 0 to 100) and let the equipment give a bonus to it. Use the status value in the status effect's hit chance (formula).
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i will put the status value in status effect's hit chance so it is a formula & in my formula i add my status value is that correct? if so.. what formula should i use? can you give me a sample? sorry because i only try this now i'm busy modelling my enemies :)
The formula depends on how you want it to influence the chance. If the status value is purely a percent resistance (0-100), the formula is pretty simple - set a start value of 100 and subtract the status value.
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:) nevermind i will follow what you say.. i can't dive into my unity as i importing my enemy model worth 2 GB.. i think it will finish importing tomorrow, thanks for the help! ;)
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If the status value is purely a percent resistance (0-100), the formula is pretty simple - set a start value of 100 and subtract the status value.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
is your suggestion still applicable?
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What exactly are you importing? Rigged Models for games should be in the tens of megabytes at the most.
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the model pack made with protofactor in asset store,
also i edit each model using substance painter so i guess it adds some MB.. :)