edited October 2014 in ORK Support
is there a way to have a resistance on certain armor let say a plate mail that has a 25% chance of resistance against a poison status effect.
Post edited by Alex1234 on
  • Add status values for those resistances (e.g. ranging from 0 to 100) and let the equipment give a bonus to it. Use the status value in the status effect's hit chance (formula).
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  • ok,thanks!!!! =)
  • edited October 2014
    i will put the status value in status effect's hit chance so it is a formula & in my formula i add my status value is that correct? if so.. what formula should i use? can you give me a sample? sorry because i only try this now i'm busy modelling my enemies :)
    Post edited by Alex1234 on
  • The formula depends on how you want it to influence the chance.
    If the status value is purely a percent resistance (0-100), the formula is pretty simple - set a start value of 100 and subtract the status value.
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  • edited October 2014
    i set my status value( which i named poison resistance) to a Value
    is your suggestion still applicable?
    Post edited by Alex1234 on
  • I don't really get what you mean ...
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  • :) nevermind i will follow what you say.. i can't dive into my unity as i importing my enemy model worth 2 GB.. i think it will finish importing tomorrow, thanks for the help! ;)
  • edited October 2014
    i can't dive into my unity as i importing my enemy model worth 2 GB
    !?!?

    What exactly are you importing? Rigged Models for games should be in the tens of megabytes at the most.
    Post edited by Kirb on
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  • maybe its a giant! i know my model alone is around 50 mb's . unless your importing something that has armor an stuff that go with it
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  • edited October 2014
    @Kirb

    the model pack made with protofactor in asset store,

    also i edit each model using substance painter so i guess it adds some MB.. :)
    Post edited by Alex1234 on
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