And here it is: release notes
The next update is on its way - release probably end of next week.
Status Values
When using Count to Value, you can now optionally count the Real Value of the status value.
I.e. the displayed value that changes over time will be used as the actual value, resulting in possible mechanics like healing a combatant that would normally already be dead, but is still alive while his HP drop ...
Event System: Status Steps
The new Check Shortcut step allows checking a combatant's shortcut slot.
Can be used for things like letting NPCs react to whatever the hero holds in his hand.
Event System: Battle Steps
The new Check Turn step lets you check a combatant's turn number.
Probably useful in battle events :)
Event System: Dialogue Steps
You can now optionally add an Info Text and Title to a choice.
Formulas: Combatant Steps
The new Turn step will use a combatant's turn number to change the formula.
Menu Screens: Sub Menus
The new Assign Shortcut sub menu item will call another menu to assign the selected item/ability/equipment to a shortcut slot of the menu user.
Each slot is added to the menu individually with its own button.
Editor
Finally, the new Help Text Color setting allows you to change the color of the help text - probably useful for those of you working with the dark skin.
Combatants
Using Local Variables in a combatant's object variables will now keep them even when the combatant's game object is destroyed (e.g. when using conditional prefabs).
Previously, they'd have been gone, since local variables are only alive as long as the object is.
Allows using local object variables for conditional prefabs.
Animations: Mecanim
You can now also set parameters when using Play to play the animation.
Can be used for more complex mecanim animation setups.
Battle System
An arena battle can now optionally end when the player moves outside a defined range of the arena (i.e. the game object with the Battle component attached).
Available in all battle system types, but wont be used in Real Time Battle Areas.
A new Leave Arena battle end event will handle this battle outcome (e.g. destroying combatants, collecting gains, etc.).
Battle Start Events, Battle End Events
Battle start/end events can now optionally block the move AI completely or only for actors of the event.
The move AI will be blocked while the event is running.
Menu Screens
The new %lvl text code is available in content layouts. Displays the level of an ability or equipment.
Save Game Menu
Auto Save Slots setting available. You can now have more than one auto save game.
The running game will auto save to the selected slot of the game (can selected when starting a new game).
Main Menu
Optionally display the Auto Save Slot Menu to select the auto save slot when starting a new game.
Event System: Base Steps
As requested, the new Auto Load Game step will load the AUTO save game or a retry save game.
Event System: Dialogue Steps
The new Close All Dialogues step will close all dialogues opened by this event's Show Dialogue steps.
Additionally, Message type dialogues now have a Wait option - if disabled, the event will continue right away without waiting for the dialogue (by default enabled).
This allows having multiple dialogues opened at the same time and closing them all at once :)
Abilities, Ability Trees, Status Development
The Quantity and Chance (%) settings of item costs now support formulas, game variables and other value origins.