I have a question regarding animations and their mesh. Let's say I have a character that wields a sword. The sword would of course show when said character is in idle and attack animations. However, when the character performs something like a magic spell, the weapon would be invisible.
I'm not too savvy with model animations. When animating a model, is there such a way to turn off the weapon mesh for specific animations?
Of course, it's hard to say without seeing the model in question.
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Never noticed that event step before. Weird. Thanks.
This way, you can simply set a game variable in your spell's battle animation (and remove it at the end) and the weapon will be hidden :)
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You simply add a value to a name, like naming a variable 'Quest 1' and storing the quest's state (as a string), e.g. 'search item 1' ...
E.g. in your case you could name your variable 'hide player weapon' and add a bool value (i.e. true or false) - the equipment viewer would check if 'hide player weapon' is false to display the weapon. As soon as you'd set it to true, the weapon will be hidden.
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