edited December 2014 in Announcements
And here it is: release notes

Learn more about using the new UI with ORK Framework in this how-to.


-------------------------------------------------------------------------------

Pretty much ORK Framework 2.1.11 with support for Unity 4.6 and the new UI - coming sometime next week.

Everything is working fine, except those damn toggles and text fields :)
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Totally psyched for this release. :D
    Will portraits/Icons/Cursors be available as prefabbed objects in 2.2.0? (For easy animation!)
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Nope, just the same that was possible in the beta version. Will look into those things at a later time :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited December 2014
    The text fields are solved, leaves the toggles and some overall tests :)

    Edit: And just filed my first bug report to Unity - seems like doing color or alpha fading on the canvas renderers of the toggle leads to displaying the wrong state. Got a visually not so elegant workaround until this is solved (i.e. not fading the toggles) for the time being ... moving on to testing!
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited December 2014
    Fantastic, can't wait to do some super rad stuff with the new GUI.

    With some luck I'll be able to use some post-processing magic on them...
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Pretty excited for the new GUI features. I'm new on the scene with Unity, did some work a few years back in Unreal 3, so my first experience was with 4.6. The UI is very nice to work with and can't wait for the Ork integration to flesh out my GUI and HUDs.
  • edited December 2014
    I'm very excited too after watching various videos about how the new gui system works.

    I'm assuming we can still create our own buttons and images using "create ui" in unity and attach our own scripts to those in some scenes like now? : ) While using the Ork prefabs for Ork menus?
    Post edited by Catacomber on
  • GiL will have to confirm but as long as they are not meant to be part of the same Canvas, I don't see why anything would interfere.
  • Finished testing on all supported operating systems (also mobile) and fixed the last found issues. Will do some general testing and code cleaning today - release tomorrow!


    @Catacomber
    Yeah, you can still use your own stuff as well. ORK creates it's own canvas for all those automatic created dialogues, menus and HUDs - but since it's automatically created based on whatever needs to be displayed, you'll only be able to use predefined prefabs here and not add some fancy extra stuff for now.
    Will add support for more as time goes by (and I learn using all of it :D), but some stuff can already be used, e.g. using animations on your button prefabs.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited December 2014
    The day is nigh! Near.. Almost time.. Can't wait!
    Post edited by Balive on
  • Unity 5 is also nigh. : ) And this version of ORK will work with Unity 5 too? : ) All the goodies are nigh. : )
  • The current version (2.1.11) should also already work with Unity 5 - removed all the unsupported add/get component stuff and old quick reference stuff on components. Still untested if it really works, as I don't have access to Unity 5 :D
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited December 2014
    And here it is: release notes

    ORK Framework now also supports using the screen space camera canvas instead of the overlay.
    Additionally, there's a new battle event step (Set Attacked By) and the Start Battle step can now also start battles with individual combatants instead of requiring a game object with a Battle component attached.

    Learn more about using the new UI with ORK Framework in this how-to.
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Fantastic; jumping into this right away. :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Oop; found an issue: Text Typing doesn't seem to work, just plays the SFX infinitely.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Getting a mishmash of errors: not sure the cause:

    ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
    UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUILayoutUtility.cs:210)
    UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/EditorGUI.cs:5854)
    UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/EditorGUI.cs:5833)
    UnityEditor.InspectorWindow.AddComponentButton (UnityEditor.Editor[] editors) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs:1208)
    UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs:359)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    Invalid index 8763 (size is zd)
    UnityEditor.DockArea:OnGUI()
    ArgumentException: GUILayout: Mismatched LayoutGroup.KeyUp
    UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUILayoutUtility.cs:210)
    UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/EditorGUI.cs:5854)
    UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/EditorGUI.cs:5833)
    UnityEditor.InspectorWindow.AddComponentButton (UnityEditor.Editor[] editors) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs:1208)
    UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs:359)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
Sign In or Register to comment.