With GIL and the community I can create an RPG on the theme of my universe "Avantis"
The project is progressing well, that's why I present today.
The story takes place on Earth, but in 1600 years. (near the Amazon rainforest and peru.)
There was the Great Cataclysm and people have moved to the cities underground. One day they went out and reconstructing new cities: Orus, Brandenburg, Knossos, Byblos, and Jamek ... Avantis. Technology is prohibited and people love the Sun God. 400 years later, you play a character, either a man or a woman
The game is primarily an adventure game where the script is very compet. as I speak very bad English, I will add to as video showing the progress of my project.
Thank you to the community, without you I could not make the game. And thank you to GIL, very good !! Framework
Very nice female heroine and camera movements. : )
I love the Artbook.
The interactive map is spectacular. Luckily I can read French thanks to four years of high school and two years of French in college. : ) But you give me the choice to be able to translate and thank you for that. : )
Looking great, but you should increase the resolution of your video, 360p is a bit rough :)
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Looks really good! I like how you use particle effects to indicate where there is something to interact with like a door or a walking npc. I think the graphics are beautiful.
Your skillbar seems packed with attacks. : )
And your character creation scenes are just beautiful.
Well, looking at his stunning camera intro and his character creation screens, I might say the same. : )
I'm not ashamed to ask how he did the character creation screens-- : )
But I also understand if he'd like to keep that to himself. We don't know what it took to get there. And that's his work. : ) I'm happy to see it so beautiful in ORK. Wow!
I'm actually more interested right now to know if this is developed in Unity 4.x or Unity 5.
Selfish little cat that I am.
I'll certainly follow the development of this as it looks like something I would like to play and explore.
3DSmax for self rigging, (bone) I do with 3DS Max, but since 2 weeks, I do it with Mixamo
but I advice you to buy now "Mixamo fuse" much simpler and use "blender" instead of 3DSmax
I use Photoshop CS5 in 15 years for texture and another, but there are free software: http://www.gimp.org/ or Photofiltre. for video, i LOVE after effect ^^
the icons of the game are not me! I have not yet taken the time to do them: P
for the rest it is through GIL and catacomber for their help: D
http://www.devartstudio.fr/download/navd.swf
and artbook ^^
http://www.devartstudio.fr/avantis/artbook.html
https://www.facebook.com/gilshyran
Very nice female heroine and camera movements. : )
I love the Artbook.
The interactive map is spectacular. Luckily I can read French thanks to four years of high school and two years of French in college. : ) But you give me the choice to be able to translate and thank you for that. : )
https://www.facebook.com/gilshyran
Avantis-world version 0.2
thx GIL for your help
https://www.facebook.com/gilshyran
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Your skillbar seems packed with attacks. : )
And your character creation scenes are just beautiful.
Is this Unity 4.x or Unity 5?
Now, I feel incompetent as a developer :)
blindmonkeygames.com/index.html
I'm not ashamed to ask how he did the character creation screens-- : )
But I also understand if he'd like to keep that to himself. We don't know what it took to get there.
And that's his work. : ) I'm happy to see it so beautiful in ORK. Wow!
I'm actually more interested right now to know if this is developed in Unity 4.x or Unity 5.
Selfish little cat that I am.
I'll certainly follow the development of this as it looks like something I would like to play and explore.
for character creation I use
first:
DAZstudio (free software)
https://www.daz3d.com/home
then:
3DSmax
for self rigging, (bone) I do with 3DS Max, but since 2 weeks, I do it with Mixamo
but I advice you to buy now "Mixamo fuse" much simpler and use "blender" instead of 3DSmax
I use Photoshop CS5 in 15 years for texture and another, but there are free software:
http://www.gimp.org/
or Photofiltre.
for video, i LOVE after effect ^^
the icons of the game are not me! I have not yet taken the time to do them: P
for the rest it is through GIL and catacomber for their help: D
and if it is I think unity 4.6
https://www.facebook.com/gilshyran