Hey, GiL, is it possible to play two animations without one canceling out the other? For ex, like playing a running animation and a punching animation right after a certain time so it'll looks like he's running and punching.
Edit: And hey GiL, how do you spawn a prefab to shoot at a target? (In real time battle) I'm using a bow, got it to animate shooting and everything, I just need to shoot an arrow now. I know that it need to be animated and spawn in battle event, but I try everything I know and still won't work. I just need a little shove in the right direction and I'll take it from there.
Playing two animations is done using different animation layers (when using the legacy animation system). When two animations use the same layer, playing one will always cancel the other - when using different layer, that's not the case.
To spawn a projectile, you need to add the prefab to your event (in the event settings, doesn't matter if game or battle event, it's the same for both). Now, use a Spawn Prefab step to spawn the prefab (e.g. at the position of the user, with an offset) - after that you can use the prefab in the event (e.g. using a Movement Step to move it forward or to a target).
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Loopdaloop, now I'm curious as to what you said XD. Ahh thanks GiL, so I did do things right. Thanks for the infos. And hey, GiL, I've sent you an email. I want to ask you something in private.
To spawn a projectile, you need to add the prefab to your event (in the event settings, doesn't matter if game or battle event, it's the same for both). Now, use a Spawn Prefab step to spawn the prefab (e.g. at the position of the user, with an offset) - after that you can use the prefab in the event (e.g. using a Movement Step to move it forward or to a target).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ahh thanks GiL, so I did do things right. Thanks for the infos.
And hey, GiL, I've sent you an email. I want to ask you something in private.
Spoilers! :p