Thanks for alerting me to cInput; it looks miles above the (kind of awful) default unity input manager! I assume with the new custom choices I'd be able to bring up the keyboard binding panel from cInput?
And another one, probably not as big as the others, but still useful:
Shops Shops can now also sell Abilities! The bought ability will be learned by the shop's current user (or group, when sold as group ability). An ability can only be sold once per combatant/group, there's no quantity selection displayed when buying it.
Abilities You can now define the Buy Price of the ability per ability level. The shop can optionally override the buy price.
Status Requirements The new Status Effect Type status check will check if an effect of a selected effect type is applied or not. Totally forgot that, thanks @JP :)
Event System: Animation Steps The new Auto Animation step can enable/disable the auto move animation settings of a combatant. The combatant's settings will now also be displayed when being disabled (i.e. the move speed animation thresholds).
Event System: Movement Steps The new Ignore Y setting in Change Position and Move Into Direction steps will optionally ignore the Y-axis difference when determining the move direction (and look direction). By default enabled (as it has been up till now).
Also, decided to renumber the version to 2.3.0, due to the massive load of big new features :)
@Kirb Bringing up the cInput binding stuff would be done using the event system (as usual), e.g. call function step.
Post edited by gamingislove on
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Weapons, Armors The new Durability settings (per equipment level) allow equipment to optionally wear off. Outworn equipment can either stop giving bonuses, automatically be unequipped or destroyed.
Console Settings New texts for weapons and armors being outworn (i.e. durability reaching 0). Can individually be overridden by weapons/armors.
Menu Screens: Inventory, Equipment The Level Points Display settings are now named HUD Info Display and can also display the durability of equipment (with text and a bar).
Event System: Equipment Steps The Change Equip Durability step will change the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant. The Change Inventory Durability step will change the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part or any part. The Check Equip Durability step will check the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant. The Check Inventory Durability step will check the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part of any part.
And I'm currently working on another bigger feature related to GUI boxes :)
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GUI Boxes The new Choice Mode setting allows switching between different modes of choice button display. Either use the (already known) List mode to list the buttons, or the new Circle mode to create radial menus. Circle choices will display the choices in a circle around a center position in the GUI box, including fancy settings as rotating the choices for selections or an optional Mass Effect style radial selection instead of scrolling through the list.
I'm currently working on another GUI box feature related to choices, but that's not done yet :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
GUI Boxes The new Choice Mode setting allows switching between different modes of choice button display. Either use the (already known) List mode to list the buttons, or the new Circle mode to create radial menus. Circle choices will display the choices in a circle around a center position in the GUI box, including fancy settings as rotating the choices for selections or an optional Mass Effect style radial selection instead of scrolling through the list.
These news Mr.Gil... made me extremely satisfied. XD
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Shops can now also sell Abilities!
The bought ability will be learned by the shop's current user (or group, when sold as group ability). An ability can only be sold once per combatant/group, there's no quantity selection displayed when buying it.
You can now define the Buy Price of the ability per ability level.
The shop can optionally override the buy price.
The new Status Effect Type status check will check if an effect of a selected effect type is applied or not.
Totally forgot that, thanks @JP :)
The new Auto Animation step can enable/disable the auto move animation settings of a combatant.
The combatant's settings will now also be displayed when being disabled (i.e. the move speed animation thresholds).
The new Ignore Y setting in Change Position and Move Into Direction steps will optionally ignore the Y-axis difference when determining the move direction (and look direction). By default enabled (as it has been up till now).
@Kirb
Bringing up the cInput binding stuff would be done using the event system (as usual), e.g. call function step.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Perfect, can't wait to try it out.
Looks like an excellent update so far. :D
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This is actually huge, and will make a difference in the games that apply it.
I think it was a defining feature in the early Might & Magic games.
The new Durability settings (per equipment level) allow equipment to optionally wear off.
Outworn equipment can either stop giving bonuses, automatically be unequipped or destroyed.
New texts for weapons and armors being outworn (i.e. durability reaching 0).
Can individually be overridden by weapons/armors.
The Level Points Display settings are now named HUD Info Display and can also display the durability of equipment (with text and a bar).
The Change Equip Durability step will change the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant.
The Change Inventory Durability step will change the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part or any part.
The Check Equip Durability step will check the durability of an equipment currently equipped on a selected equipment part (or all parts) of a combatant.
The Check Inventory Durability step will check the durability of equipment currently placed in a combatant's inventory, either for a selected equipment part of any part.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Much appreciated, will take RPG immersion to a new level.
I like the item durability additions. Thanks, once again!
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The new Choice Mode setting allows switching between different modes of choice button display.
Either use the (already known) List mode to list the buttons, or the new Circle mode to create radial menus. Circle choices will display the choices in a circle around a center position in the GUI box, including fancy settings as rotating the choices for selections or an optional Mass Effect style radial selection instead of scrolling through the list.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!