I want to have my enemy spawn in the woods (out of bounds for the player) and continually attack a blocaded doorway. I would like my character to be able to literally pick up objects from one room, carry and put them down infront of that door to prevent the enemy from getting in. I have all the animations like 'Pick up' 'Hold object' 'Carry Object' etc. I just want to know how to spawn, for example, the chair from the floor to the player's hand in a smooth transition when the player stoops down, then he gets up and walks to the destination, then stoops down then drops the chair (showing animation).
  • Use the event system's Mount Object step to parent/unparent an object. Will probably need a lot of fine tuning to get the timing and offsets right :)
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  • Thanks man!
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