edited March 2015 in ORK Support
I recently started trying to make a 2D top-down and choose to use ork framework but I ran into trouble as soon as I started looking at movement.
I looked around a bit, it seems I got to make my own custom controls both for the character and for the camera.

I couldn't find any example or documentation for them though, maybe I missed some PDF or some folder but I just couldn't find anything that could help me even figure out how to set on to do this task, tutorials didn't explain much as far as I could see.

So how do I start figuring this out? Where do I look?
  • edited March 2015
    google :p ( in other words i dont know but best to google this kind of stuff how i find most of my stuff )
    Post edited by wtyson on
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  • You can use any custom controls you like with ORK - see this how-to for details.

    At least the built-in Top Down Border Camera controls should be also compatible with 2D top down games :)
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  • I googled and checked the tutorials, I don't know what you mean by being able to use any custom control, how do the scripts even know how to interface with ork's objects?
  • edited March 2015
    Movement scripts don't have anything to do with interacting with ORK scripts.

    Basically you code the movement scripts you need, place the scripts into your project, and then set up ORK to recognize the custom scripts you've provided as the Movement script. (as GiL linked above). Then ORK will know which scripts to disable/enable in events, etc.

    Same thing with any custom camera control scripts.

    Post edited by Kirb on
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  • Thank you Kirb, i'm still missing the important link though but maybe I think I got it:
    If I make a script in which I manipulate the "current" rigidbody2d then it will automatically be attached to the player by ork and manipulate the player rigidbody2d?
    Is it right?
  • Your script that allows you to move your character controller or whatever; yes. There's lots of different ways to go about it. So if you made a script to control your main character, you would just specify it in ORK and have ORK recognize it. You can even just attach the script to the main character prefab to begin with and tell ORK to not attach anything by default.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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    I make RFI! https://twitter.com/NootboxGames
  • edited March 2015
    Now that's helpful, I'll try to work directly with the prefab.

    I'll post results and maybe even a tutorial if I ever manage to get something workable.
    Post edited by MaddoScientisto on
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