• @gamingislove its hard for me to use Unity's input manager to set up controls i just wish it automatically uses the controller when its plugged in.
  • edited February 2014
    It's not too difficult...

    This has all the properly mapped inputs for you to set up the controls with:

    http://wiki.unity3d.com/index.php?title=Xbox360Controller
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • i still wish it was set up automatically
  • It would be great to have item size property, like 2x2, 3x4. Right now it is always 1 spot, while in my rpg inventory I need exact sizes, and likely will need to write second script layer on top of the items because of that.
  • Currently, there is no grid/slot inventory available in ORK - that something that I've on my to-do list. Once that's in, there'll also be settings to set item sizes.

    What's currently possible is to use the Space Limit settings (found in Inventory Settings) and setting the Inventory Space setting in items.
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  • Yes, thanks for letting me know, I am already using those too :)
  • i just wish it was a bit more user Friendly.
  • I find it very cumbersome to display Status Values in messages using the Event System. It seems like it should be easy. After all, I can display #statusvalue.name<>#, #statusvalue.desc<># and #statusvalue.icon<># in the text box with a single click.

    But if I want to display the actual value (such as #statusvalue.value<>#), instead I need to create a formula and new Game Variable, just so I can temporarily store the Status Value and reference it. It takes up a lot of time and extra steps.

    Can't there be an easier way to do this?
  • like RPG maker
  • @Cynel I find it user-friendly for what it does, to be honest.
  • @Griffin Well its not to me
  • edited February 2014
    Cynel, please stop spamming the forum with this stuff. Make your request and move on, please.

    Small QoL node editor request:

    Right-clicking and creating new nodes spawns the node near the top of the editor, which kind of sucks if you're scrolled all the way at the bottom, and have to slowly drag it all the way back down. If you could make it so the node spawns close to where you right-clicked, that'd be grand.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • @Kirb i didnt know i was spamming alright.
  • Calm down, kids :)

    @Cynel1
    I'm always happy to improve ORK Framework, but I'd need some tips/wishes on how to make it more user-friendly in your eyes.

    @Kirb
    That's actually more like a bug, it shouldn't do that :D
    Will be fixed in 2.0.3!
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  • I don't remember if it is, but is a HUD turn order list on the agenda?
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