Greetings,
In the Hunting Quest tutorial you mention that you can use the same NPC for multiple quests. How would I go about doing that? If I set the Quest Status to finished etc. in the even vairable like is mentioned in the tutorial, the NPC is gone when I come back to the scene. If I add a second event to the NPC, the interaction controller doesn't seem to respond to the click but clicking NPC itself will fire the second event. So I'm not sure the best way to set that up. Not only would I like to use an NPC for multiple quests as you suggest but I would like the keep them in scene and possibly have a 'post' quest dialogue. E.g. 'Thanks for helping me out..."
Thanks! :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
On the note of quests: the quest and task completion events work like global variables? Of do they require interaction? The reason I ask is I'm trying to show a quest marker that changes automatically over the quest givers head when the quest is complete.
You can e.g. use a Variable Event component to check for quest conditions and disable or destroy the marker game objects on your quest giver.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!