Ability Trees, Status Development You can now optionally override the name and description of the status value/ability for upgrades.
Status Effects The new None option for recasting an effect will do nothing, instead of adding/reseting time/turns :)
Inventory Settings The Auto Stack option has been broken down into 3 options to manage auto stacking for items, weapons and armors separately.
Items, Weapons, Armors The auto stack setting can be optionally overridden by each item/weapon/armor individually.
GUI Boxes The new Use Minimum Height option when using Auto height adjustment will use the height (H) defined by the content box bounds as minimum height for the box. The box will have at least the defind height.
Menu Screens: Sub Menus The new Only For Usable option will make sub menus only available for choices that can be used, e.g. an ability that can't be used wouldn't be able to display a sub menu or use sub menu item call keys.
Menu Screens: Equipment You can now also show the Portrait of a selected equipment in the Part box.
Menu Screens: Ability, Ability Tree, Equipment, Inventory There's a new Information element available for HUD Info Displays to display stuff like name, description, type name, etc.
Text Codes New text codes to change the X/Y position of text or add X/Y offset to the previous text. Can be used to make nice columns in your texts :) #xN# will display the following text at the X position N, #+xN# will display the following text with an offset of N on the X-axis to the previous text. #yN# will display the following text at the Y position N, #+yN# will display the following text with an offset of N on the Y-axis to the previous text. The new text codes can also be added using the text editor (found under Special).
Encryption The encryption classes have been moved from the closed source core package to the gameplay package, allowing you to change the used encryption for game data and save games. If you want to use custom encryption, implement the ISecurityHandler interface in your class and register it when initializing ORK in the ORK class.
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks a lot GiL, awesome work! :)
My old entry for Indie Game Making Contest 2015
:-)
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
My old entry for Indie Game Making Contest 2015
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames