@Campanulla I can confirm this - it's the usual issue when trying to rotate the X-axis over certain angles (e.g. when going over 90 degrees). For now you can solve this by setting the Rotation Component to Transform and the Rotation Function to Rotate. I'll look into finding a better solution.
Edit: Will be solved in the next update :)
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ran into a funky issue with the Check Transform node;
The node would not register the child object of the Machine Object's Y value. I had to do a weird workaround that involved using a second game object and comparing the Position of that object instead.
@Kirb Strange - tested with the same setup and worked fine on my end. Well, I manually moved my test object (both parent and child), so there might be more going on on your end :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Hmm, odd! It must be a weird edge-case with Child Objects and using the Move node, or maybe how the Prefab is structured? In any case, here's the logic behind it and the Prefab structure itself in case you want to check it out:
Hm, is the prefab also parented to something? Since you've From Root enabled in your object setup, it might just not find the child due to looking from the wrong object, thus having a different position than you think ...
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Whenever I try playing the tutorial for the sidescroller Unity crashes...no error or stalls. Just an immediate shutdown. All I did was load a scene, no changes were made with the exception of the update to the newest version of unity for the tut assets.
@robahouston Working fine on my end - did you also update the tutorial project with the latest Makinom version? Otherwise try downloading the project again.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Makinom1.6Schematics: Activate Object: (disabled), Can not activate game object. Pause Path: can not pause a 'Waypoint Path' component. Add Component: Can not add WaypointPathComponent. Check Distance: Actor 2 - Player: IsGreater 15 Success, but not NavMesh Destination
@gamingislove I downloaded the latest version from the site. I honestly have no idea what causing it. Unity just shuts down with no notifications or even lag. Press the play button and it shuts down...weird.
2.Makinom1.6 path point effect is: NPC along the path point run, when I am close to the NPC is very close, NPC to return to the path point 0 will stop, can not stop the way in the path of the movement.
SK1 said: Activate Object: (disabled), Can not activate game object.
How do you get the disabled game obejct? If the object is disabled at the start of the schematic, you can't use Find Object settings, as Untiy can't find disabled objects. You'll have to select it as an actor in the machine's inspector.
I'll look into the other issues you have.
@robahouston Did you check the Unity logs? Don't know where they're saved, either in Unity's directory or in a Unity related directory in your user directory.
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
GiL, I think the fade screen node in makinom is broken :) Using the latest makinom version here with unity 2017.1.0f3 Can you check to see if this is indeed the case?
Definitely working on my end, what's your node's setup? And make sure to fade the alpha value, since when this stays at 0, there is nothing being displayed :)
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I found another ?bug? Don't know if this is another false alarm or not. Before updating to 2017.1, I can hold the enter key and my dialogue will skip through speeches really fast. After upgrading to 2017.1 and Makinom 1.9.2, I can't anymore. I went into the gui box that is responsible for the dialogue and disabled Reset Unity Input, but that still didn't work.
I can confirm this - it's the usual issue when trying to rotate the X-axis over certain angles (e.g. when going over 90 degrees).
For now you can solve this by setting the Rotation Component to Transform and the Rotation Function to Rotate. I'll look into finding a better solution.
Edit: Will be solved in the next update :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The node would not register the child object of the Machine Object's Y value. I had to do a weird workaround that involved using a second game object and comparing the Position of that object instead.
This didn't work:
But this method did, for some reason:
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Strange - tested with the same setup and worked fine on my end. Well, I manually moved my test object (both parent and child), so there might be more going on on your end :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Hmm, odd! It must be a weird edge-case with Child Objects and using the Move node, or maybe how the Prefab is structured? In any case, here's the logic behind it and the Prefab structure itself in case you want to check it out:
http://i.imgur.com/0Yrpm0O.png = Logic in Makinom w/ comments
https://www.dropbox.com/s/7nboszfyos5qj5p/DisappearingPlatform_Delay.asset?dl=0 = Schematic file
http://i.imgur.com/MfbjwZj.png = Prefab object structure
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Working fine on my end - did you also update the tutorial project with the latest Makinom version? Otherwise try downloading the project again.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Activate Object: (disabled), Can not activate game object.
Pause Path: can not pause a 'Waypoint Path' component.
Add Component: Can not add WaypointPathComponent.
Check Distance: Actor 2 - Player: IsGreater 15 Success, but not NavMesh Destination
I downloaded the latest version from the site. I honestly have no idea what causing it. Unity just shuts down with no notifications or even lag. Press the play button and it shuts down...weird.
1.NPC in the path point along the cycle of running, when I close to him when the NPC to stop running, if left NPC, NPC resume running
v.youku.com/v_show/id_XMjEzNzUxMDIw.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!5~5~5~A&from=y1.2-1-99.3.3-1.1-1-1-2-0
2.Makinom1.6 path point effect is: NPC along the path point run, when I am close to the NPC is very close, NPC to return to the path point 0 will stop, can not stop the way in the path of the movement.
You'll have to select it as an actor in the machine's inspector.
I'll look into the other issues you have.
@robahouston
Did you check the Unity logs? Don't know where they're saved, either in Unity's directory or in a Unity related directory in your user directory.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Using the latest makinom version here with unity 2017.1.0f3
Can you check to see if this is indeed the case?
And make sure to fade the alpha value, since when this stays at 0, there is nothing being displayed :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Don't know if this is another false alarm or not.
Before updating to 2017.1, I can hold the enter key and my dialogue will skip through speeches really fast. After upgrading to 2017.1 and Makinom 1.9.2, I can't anymore.
I went into the gui box that is responsible for the dialogue and disabled Reset Unity Input, but that still didn't work.