I've finally managed to finish up the new product:
What is Makinom?
Well, to put it short, it's a game development tool for Unity, based on ORK's event system on steroids :) You can use Makinom to create any kind of game genre, like FPS, adventures, jump’n’runs, beat’em’ups, arcade shooters and many more.
You'll create your game mechanics with Schematics - node based, flow chart like blueprints for what you want to do. And you'll bring your game to life with Machines - components that play your schematics.
You can find more information about Makinom in general here.
Learn using Makinom
Browse the tutorials to learn using Makinom. I'd recommend going through some of the basic how-tos and doing one of the game tutorial series, e.g. the Space Shooter.
Get Makinom
Download the free test version of Makinom here. Makinom is now available in the Unity Asset Store for $35 (30% off early access price)!
Post edited by gamingislove on
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Currently totally unrelated - but I'll be soon working on a plugin for both ORK and Makinom to connect them :)
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Yes, although the 2D roguelike project doesn't have much RPG elements in it, you could also do that (or even replace ORK completely, if you put in enough work :D).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you've worked with ORK's event system, the concept is quite easy to grasp:
Schematics = Events
Machines = Event Interactions
Only that you can do way more with Makinom - game controls, menus, cut-scenes, game mechanics/logic, etc.
@RunawayDev Yay :D From my experience that could be anything from 3 days to 5 weeks ...
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Shooters are just an easy way to demonstrate Makinom, since it's easy and fast to set them up without much background system work. You can do many other game genres, and I'll be adding more game tutorial series for different genres.
On the contrary, ORK's development speed will now increase again :) I've been busy with Makinom's development the last months, since it's now released, I'll have more time for ORK.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@canibecooltoo For now, you can use Network Machines to start schematics through Unity network events (e.g. player connecting to a server). I'll be extending network functionality in future updates.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Amongst tons of doubts, a simple question: is this totally unrelated from ORK or they could work together?
However, i am really happy and excited!
My old entry for Indie Game Making Contest 2015
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The temptation to start a new project is huge! :)
Ps: i noticed that 2D roguelike tutorial, you mean you will be able to set up such a system in Makinon-only?
My old entry for Indie Game Making Contest 2015
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Schematics = Events
Machines = Event Interactions
Only that you can do way more with Makinom - game controls, menus, cut-scenes, game mechanics/logic, etc.
@RunawayDev
Yay :D
From my experience that could be anything from 3 days to 5 weeks ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Does this mean though that the further development of ORK will slow down to a crawl?
On the contrary, ORK's development speed will now increase again :)
I've been busy with Makinom's development the last months, since it's now released, I'll have more time for ORK.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, do you have a tentative date for the release of the Ork--Makinom plugin?
For now, you can use Network Machines to start schematics through Unity network events (e.g. player connecting to a server). I'll be extending network functionality in future updates.
@Gregorik
Probably in 2-3 weeks :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
GiL could you give an example of what might be done in Makinom and then used in Ork once the plugin is ready? Maybe something general