Hi,
I need a bit of more information, guidance with the ORK Framework, just started using it :).
I am making a 2D topdown game(or 2D isometric, havent yet decided on the graphical style).
I did a custom camera script and a input script for the player character. Works well and now I am moving towards other areas such as what happens when the players character hits an object.
I know that in the tutorials there are guides for lets say item collectors, or moving from one area to another etc. I have tested these out and works great in the ORK demo project.
The one thing which I am not sure of is what about collision detection for non interactive game objects, such as buildings, terrains like a mountain location on a 2D map?
Are there some tutorials which I can use? In the ORK demo when I added some NPCs based on the tutorials and the brown pants automatically stoped when the player hits the other NPC. Do I use some ORK Framework functionalities to performs similar things with NPCs, building, any objects which I might want to hit? Or do I use Unity functionalities and create some custom scripting where I might need such custom operation based on collision of objects?
I am both new to Unity and the framework, my questions might seem simple but I do not know the answer directly and if someone can give me a hint I know it is better to ask :). Much faster and better way to learn than googling :).
Thank you in advance.
It's probably best to do some of the Unity tutorials on those topics first - ORK relies on Unity's functionality here :)
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