Is there a place in the tutorials that tells how to do this? I have controls from the Asset store that I like to use.
  • There's no tutorial on that yet, but you can do this similar to how it's done in ORK.

    If you want to use a custom control component, you can just add it to your player (or whatever game object you want) as you'd usually do with Unity - that doesn't change with Makinom.
    But, if you want Makinom to block those controls, you can either add it to the control components using a Control Component node (e.g. in the same schematic that sets the player, if you're using that) and block it with a Block Player Control node, or directly enable/disable the component with the Enable Component node.
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