So i tried making a pause menu an ran into a issue with the camera node not working an the game not actually pausing heres my set up its wierd cause the cam block works in my player death but not here.

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  • Depends on how you've done blocking the control.

    The Block Player Control and Block Camera Control steps are used for components that are set to be control components (using a Control Component node) to enable/disable them when needed (similar to ORK).

    When the controls are Makinom machines/schematics, it's better to directly use game states to check if they should be running or not. To block them, you can directly change the game state in your schematic.
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  • hmm ok ill look into this ty
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

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  • edited June 2015
    ok added some game state conditions an it works to a point i also added conditions to stop the spawner an the movement of the ai but spawner seems to ignore the condtions but newly spawned ai stop moving . the ai that was spawned ahead of time before setting the game state to paused dotn stop either they will keep movign even if they have a game state condition set on them
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

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  • While the spawner is running, it wont be stopped, the game state condition on the machine will only prevent it from starting next time. You could use the Freeze Time option in Base/Control > Game Controls, which sets the time scale to 0, stopping all movement and time progression stuff :)
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  • hmm ok ill see if that works for the pauseing of the ai thanks
    new website can be found here http://www.fore-loregames.com

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