GetComponent<CombatantComponent>().combatant.Abilities.Get(1).Setting.GetData().Get(...???...
WaitTimeValue = MyStatus("Agility”) * PlayersStatus(“Agility”) * 0.01;
GetComponent<CombatantComponent>().combatant.Abilities.Get(1).AnimationEventAsset(Step 10).time = WaitTimeValue; // Step 10 is Wait for input fork step
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I can add support for advanced float values (formulas, variables, etc.) in the next udpate.
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>I can add support for advanced float values (formulas, variables, etc.) in the next udpate.
Really? Thank you very much!!
please add support [wait] and [wait for input] step's wait timer too in the same way incidentally.
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New ORK Battle Game
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