In an event of a certain ability that an enemy has, there is wait for input fork step.

I want to set this wait time in a well-thought value depending on the status of the enemy each.
http://api.orkframework.com/class_o_r_k_framework_1_1_events_1_1_steps_1_1_wait_for_input_fork_step.html
⇛float time

How to access wait for input fork step?

on Enemy’s gameobject’s script.
GetComponent<CombatantComponent>().combatant.Abilities.Get(1).Setting.GetData().Get(...???...

like this image.
WaitTimeValue = MyStatus("Agility”) * PlayersStatus(“Agility”) * 0.01;
GetComponent<CombatantComponent>().combatant.Abilities.Get(1).AnimationEventAsset(Step 10).time = WaitTimeValue; // Step 10 is Wait for input fork step
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