About odd number Level movement in improving
This is my project, and tutorial project occurs.
A rise of status such as the offensive ability largely goes up it for some reason only when it becomes the odd level when a player is improved.
I read a tutorial site, will this set it somewhere?
Or is it some kind of bugs?
At the time of even level, the problem does not happen in a street of the setting of Status Development.
http://imgur.com/a/lTN4M#0
Edit: Ok, found the issue - will be fixed in the next update.
It's coming from an internal change for remembering formula based status changes, also happened on curve status development and caused this problem.
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