edited February 2014 in ORK Support
Hello , i will explain myself , i use different animations based on a status effect (in my case, i have a status effect "inWater", that is applied once i enter in a trigger), all works perfectly but my death animation use the default animation (ground anims), and i wrapped my head on it to know what it was , and that was only because when my character dies the status effect disappear so it reset to default battle animations.. so is there any possibilities to set my status effect persistant ? or should i use variables ? thx for help
  • Currently not possible, but I'll add that in the next update :)
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