And here it is: release notes
The next update brings:
New Camera Control
The new Top Down Border camera control follows the player until he steps outside of a defined border in the scene. The new Camera Border component with an attached Box Collider is used to define the border).
Camera Control Target Step
This new event step allows changing the target of a camera control to a different object (i.e. actor, waypoint or prefab of the event).
Only works if the camera control is a descendant of the BaseCameraControl class (e.g. all built-in camera controls).
Status Effects
The End On Death setting lets a status effect end when the combatant dies - which has been the behaviour up until now and is by default enabled.
Status Effect Changes
All effect change settings (e.g. in abilities or events) can now Force the change, i.e. ignore the target's status effect immunities.
Absorb Status Values with Status Effects
Absorb Damage settings are available in the Status Condition settings of status effects. Allows absorbing damage dealt by abilities and items with Use Absorb Effect enabled in their status changes.
Initial Game Variables
You can define game variables in the Game Settings that will be initially set up when starting the game (i.e. before the main menu.
Menu Screens
Menu screens can pause the game and additionally stop the game time and freeze the game completely (like the pause key).
Inventory Settings: Item Collection/Boxes
The item collectors can now play a sound when collecting an item.
Item boxes can now also play animations/sounds when interacting with them.
Main Menu
The new Options button displays an option menu to change music volume, sound volume, text speed and custom options (i.e. game variables.
More as it's coming in :)