And here it is: release notes


-----------------------------------

The next update brings:
  • New Camera Control
    The new Top Down Border camera control follows the player until he steps outside of a defined border in the scene. The new Camera Border component with an attached Box Collider is used to define the border).
  • Camera Control Target Step
    This new event step allows changing the target of a camera control to a different object (i.e. actor, waypoint or prefab of the event).
    Only works if the camera control is a descendant of the BaseCameraControl class (e.g. all built-in camera controls).
  • Status Effects
    The End On Death setting lets a status effect end when the combatant dies - which has been the behaviour up until now and is by default enabled.
  • Status Effect Changes
    All effect change settings (e.g. in abilities or events) can now Force the change, i.e. ignore the target's status effect immunities.
  • Absorb Status Values with Status Effects
    Absorb Damage settings are available in the Status Condition settings of status effects. Allows absorbing damage dealt by abilities and items with Use Absorb Effect enabled in their status changes.
  • Initial Game Variables
    You can define game variables in the Game Settings that will be initially set up when starting the game (i.e. before the main menu.
  • Menu Screens
    Menu screens can pause the game and additionally stop the game time and freeze the game completely (like the pause key).
  • Inventory Settings: Item Collection/Boxes
    The item collectors can now play a sound when collecting an item.
    Item boxes can now also play animations/sounds when interacting with them.
  • Main Menu
    The new Options button displays an option menu to change music volume, sound volume, text speed and custom options (i.e. game variables.
More as it's coming in :)
Post edited by gamingislove on
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  • edited February 2014
    Nice! I'm liking the new status effect stuff.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • New stuff:
    • Initial Game Variables
      You can define game variables in the Game Settings that will be initially set up when starting the game (i.e. before the main menu.
    • Menu Screens
      Menu screens can pause the game and additionally stop the game time and freeze the game completely (like the pause key).
    • Inventory Settings: Item Collection/Boxes
      The item collectors can now play a sound when collecting an item.
      Item boxes can now also play animations/sounds when interacting with them.
    • Main Menu
      The new Options button displays an option menu to change music volume, sound volume, text speed and custom options (i.e. game variables.
    I'm currently working on adding an options menu part to menu screens - the update will be released today or tomorrow :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited February 2014
    All very welcome changes, especially that options screen! I figure we'll be able to fudge around with it to add some Resolution options as well, with the custom options and some extra scripts. :D

    The pause with menus is excellent as well.

    Any chance of the Control Map '(Base) Attack with' -> 'X Equipment Part' option being implemented in the next update?
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • And here it is: release notes
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • *standing ovation!
  • Thanks :)

    Btw, the new options menu will be extended in future updates. Currently it only supports changing music/sound volume, text speed and custom options (i.e. game variables, so pretty much a bunch of stuff).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Sounds good. :D

    Quick question regarding the Freeze Pause in Menus: is it possible to still navigate menus while in full freeze? My menus seem to also freeze up while in Freeze Pause; with the exception of the cancel and accept keys.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • You should be able to navigate menus that are set to pause the game, regardless of freeze or not. If that's not the case, than it's a bug :D
    But it worked on my end ...
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • edited March 2014
    Strange; when I open my main menu in-game, I can't move my cursor. But I can use ESC (Cancel), TAB (Call/Close Main Menu) and Enter (Accept.)

    When I click on the only choice available to me, Inventory, it brings up the Inventory menu (which is displayed on top of the main hub menu). But there is no cursor on the Inventory menu, and ESC and Enter no longer works.

    But if I press TAB, the cursor returns to the Main Menu in the background, (but the Inventory Menu is supposed to be Close on Unfocus) and then I can press TAB or ESC to exit out of the main menu, which leaves the Inventory Menu up by itself, finally appearing with a cursor! And since that menu doesn't have Pause on it, since the Hub Menu already does, the cursor movement is available again.

    May be a bug related to '2nd Call Closes' or 'Close Only Focused'?

    Here's a screenshot of my Main Menu's base settings: http://i.imgur.com/bfD3eTp.jpg
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Check if your used Use Requirement allows using the menu in Pause :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited March 2014
    Looks like everything is set to ignore! http://i.imgur.com/TsJShnQ.jpg

    Weird.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Will look into it :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Awesome, thank you. :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • I just wanted to thank you for implementing the Override Node Name feature. It makes a huge difference in the readability of Events. I feel more confident working with large and complex Events now.
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