Hi all,
I had requested that the Third Person Controller from Opsive's be integrated to Ork and now its been done. Just wanted to let you know if you wanted to take your Ork projects further with awesomeness. Hopefully GIL can get more customers from this as well
Is GiL or Opsive responsible for the integration?
My first choice continues with Ootii´s Motion Controller and his Adventure Camera Rig.
As far I can tell all of them requires coding when coming to add new animations;
I'll check out Ootii's. Thanks. For adding new animations--do you mean Mechanim or Legacy? I think "Motion Controller" might mean Mechanim?
I need a good third person controller that uses legacy animations.
Opsive´s new release let you set your character´s rig as Generic and Humanoid.
Ootii´s MC uses Mecanim and Humanoid rig as well, but since the Actor Controller is featured to work with any type of character (Ball, spiders..) I guess it can use Generic rigs as well.
A workaround could be to change the rigs from legacy to generic and create a simple Mecanim with triggers to enter the animations (ORK works pretty well with this approach)
Unity is moving forward Mecanim and sooner or later Legacy will be dead, it is worth the time now to start learning it.
This was a quick test where the player works fine in Field mode-real time battle.
Both the camera and player are blocked accordingly after setting up the ORK Control settings.
Now, I did find my self struggling when setting up a custom character in the past, so I think I´ll give a second try.
@gimme forgive me to pollute your Opsive thread, we should start a new one with specific third party components
@Gimme--also sorry for polluting your thread.