just wondering since im not seeing it if theres a way to do multiple damage animations
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  • What's your use case?
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  • so i can do a random animation on hit instead of just one
    new website can be found here http://www.fore-loregames.com

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  • That's currently not possible out of the box.
    Since you can play animations in the battle events, you can simply play a random animation after the Calculate step (using the options to have different next slots depending on the outcome of the calculation). When using damage dealers, you can also use battle events to do this stuff.
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  • that dosent work when i dont use calculations for my damage i use a variable to set my damage with that gets updated by passive abilities. and since most of my battle events are just empty with a small wait in them i cant do it that way. any idea if your ever going to add functionality to makinom to make a inventory / item/ equipment system? :p cause then i could just do every thing in makinom :P
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

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  • Items and inventory is planned for future updates, probably in Makinom 1.2 or 1.3.
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