Due to your setup, they should be placed at the root position of your combatants. If they're placed up in the corner, that means that the position is up there.
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Ok, that's very strange. Do you have multiple cameras in the scene?
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There is a deactivated camera, and a UI cam that is a child object of my BattleCam, at the (0,0,0) position, but the notification seems to be following the corner of the battle cam, here i have turned the camera away from the enemies and the notification it's still at the corner:
Is the deactivated camera tagged as MainCamera? Try removing it. Otherwise I'll need a Untiy test project where this occurs.
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Removing it does nothing, i have a another issue regarding combatants in the turn order hud dissapearing, should i create a different topic for that?, i would send you a test project as soon as posible.
Yeah, I'll need a test project to look into it - can take a look at the other issue as well (but need more infos on it, e.g. when are they dissapearing).
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I did some more test and the turn order hud is only displaying all the combatants when the combat notifications are being displayed, why could this be happening?, i will be sending you a test project tomorrow.
I managed to fix the notifications issue, now i'm just having problems with the turn order hud as i described in the previous comment, any ideas for that?
Thanks in advance GIL.
edit: On another topic, where can i find the "reset party position" option now?
I'll need more infos (what's your turn based battle setup, HUD setup) or a test project for that.
There's no reset party pos option in ORK 2, this is now handled by the battle start/end events (remembering positin in the start event, reseting position in the end event).
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I'll need a Unity test project where your turn order HUD issue occurs.
As for the start/end events, there are different ways to do that. One way is described in this gameplay tutorial on fighting in a different scene. Another way is to use a Set Scene Position step or Change Game Variables step to remember the current position of the player. In the battle end event, you'd use a Change Position step to set the player back to the remembered position.
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If they're placed up in the corner, that means that the position is up there.
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And here you can see the character from a different angle, and the notification its still on the corner: https://www.dropbox.com/s/2kctmdvq015joen/Captura de pantalla 2015-09-03 00.07.36.png?dl=0
If i change the position of the notification for example (x=960, y = 540, z = 500), the notification it's still up on the corner.
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https://www.dropbox.com/s/13ebx8yjrrz1diz/Captura de pantalla 2015-09-04 15.49.18.png?dl=0
Rotating the other cameras does nothing.
Otherwise I'll need a Untiy test project where this occurs.
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I did some more test and the turn order hud is only displaying all the combatants when the combat notifications are being displayed, why could this be happening?, i will be sending you a test project tomorrow.
Thanks in advance GIL.
edit: On another topic, where can i find the "reset party position" option now?
There's no reset party pos option in ORK 2, this is now handled by the battle start/end events (remembering positin in the start event, reseting position in the end event).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Where are the turn based battle setup settings that you need to check?
Are these enough?: https://www.dropbox.com/s/faw3vb0ztci1iz3/Turn Settings.png?dl=0
I can't seem to find the nodes you described in the start/end events, could you tell me more specificaly where they are located?
Thanks in advance.
As for the start/end events, there are different ways to do that. One way is described in this gameplay tutorial on fighting in a different scene.
Another way is to use a Set Scene Position step or Change Game Variables step to remember the current position of the player. In the battle end event, you'd use a Change Position step to set the player back to the remembered position.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The scene position worked very well, thanks.