RicRic
edited September 2015 in ORK Support
Is it possible to create a inventory that uses slots with ORK?
I mean something like this :

image

It displays only item icons and quantity and you can also drag them.

A forum user here created something like the type of inventory i'm aiming for:

image

Here is the link for his Showcase thread:
http://forum.orkframework.com/discussion/2300/igmc-2015-peter-and-the-mysterious-mud#latest

I'm really interested in knowing how something like this can be done with ORK.
Post edited by Ric on
  • you can make a format like that and drag and drop but no organize feature problem is ork dosent use a slot system for the inventory. no idea why gil skipped answering this question but yeah but thats pretty much same answer he would give
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  • RicRic
    edited September 2015
    A forum user here created something like the type of inventory i'm aiming for:
    image

    I suppose it's been done with ORK alone.
    Here is the link for his Showcase thread:
    http://forum.orkframework.com/discussion/2300/igmc-2015-peter-and-the-mysterious-mud#latest

    I'm really interested in knowing how something like this can be done with ORK.
    Post edited by Ric on
  • This is possible in a way by using different menu screen parts (e.g. equipment and inventory) and using displaying the choices in multiple columns (see the settings for that in the GUI box you're using). Additionally, you'll need to either only use icons or a custom Content Layout setting in the menu screens.
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  • Hello! ^^
    Sorry but i am really busy these days. :)

    However, as GiL pointed out, it is quite simple to achieve a window like mine.

    First of all i suggest following all the tutorial, so you can understand properly the process and set up things with small effort.

    My window is a simple menu screen called by general menu, but it could be set up to be called directly from the game.

    Single options are up to you (pause/freeze game, called by key, menu user...), but general setup is a single window with many individual menu tabs. In particular i used:
    - Equipment tab without equipment box (so you have equipment slots but not all equipment available, you will use inventory directly for this!)
    - Inventory tab with all possible items, so you can directly equip weapons/armors from there
    - Status tab (set like the one in tutorial, i just added combatant icon)
    - Ability tab for available abilities
    - A description tab called when the item / ability is clicked
    - Usage tab (the blu one in the screenshot): here i use a custom quantity selection tab set up in a tricky way, and only possible if your menu user is single (no parties or multiple combatant), so i would wait for this one...
    Then you just create default Gui boxes to occupy different part of the screen.

    It is not that difficult after you learn using ORK a bit, honestly some users achieved some inventory / character tabs far more detailed than mine. :D
  • RicRic
    edited September 2015
    Thx a lot for the answers.
    I managed to display the items in colums but how do i display colums of empty slots?
    Post edited by Ric on
  • You must use a different menu element: equipment. Then you must change settings not to show equipment box (lists of armors/weapons) that can be equipped but only equipment part. That will allow you both to display items and equipment together either to wear/drop armors/weapons in the same menu screen. :)
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