....
After doing that I got a weird error.... cause now my Ok buttons doesnt work.... nothing happens when I click on them :( So I can't even close the first window that always comes up when I start a new game.
What could cause this?
Also can I use a image instead of text for my ok/cancel buttons?
Thanks in advance!
The Healthglobes and actionbar graphics is custommade UGUI graphics... One has sort order 0 and the other sort order 1.
I have tried to set the actionbar gui box to layer 2 which I have created, but no difference since the actionbar still comes behind the other graphics.
But those menus that I have set a direct key to call is working.. ie Equipment, Abilities etc. It's just the overview menu that borks out.
Damn so many weird stuff coming after just selecting the New UI instead of Legacy and setting the correct prefabs.
However just as with my ok and close buttons I don't get any reaction..... Lol now I noticed that the mouse isn't functional at all on the menus! It's just showing the menu but no mouseclicks works at all and no mouseover, no tools tips.... Neither does the key 1 button work to activate my default attack.
*Sigh*
I think I gonna need to wait until I get a response regarding this...
EDIT** The main menu is working as it should though.... worth to mention is that I am not using the custom UGUI canvases there. So I tried to disable the two custom canvases... but no difference.
Multiple EventSystems in scene... this is not supported
UnityEngine.GameObject:AddComponent()
ORKFramework.UIHelper:CreateEventSystem()
ORKFramework.GUIHandler:CreateCanvas()
ORKFramework.GUIHandler:Init()
ORKFramework.GUIHandler:.ctor()
ORKFramework.GUIHandler:Instance()
ORKFramework.ORK:Init(ORKProjectAsset)
ORKFramework.ORK:.ctor(ORKProjectAsset)
ORKFramework.ORK:Initialize(ORKProjectAsset)
ORKFramework.Behaviours.GameStarter:Awake()
Still I want to progress over to New UI or UGUI which is more common to say I guess.
The console message you received already tells what's going on - you already have an event system in your scene, i.e. ORK's event system for it's own canvas isn't used, most likely being the reason why the clicks don't work.
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Well a event system in my scene really doesn't help... since I have no idea what would be interfering with the canvas..
I mean there are two things the has something to do with the canvas...
1.) My own healthglobes (which I tried to deactivate)
2.) The minimap (which I have not yet tried to activate)
Beside this I have no clue what kind of event system that would be?
using UnityEngine.EventSystems; so if you dont see these at the top of your scripts go ahead and delete the event system. an just use the one ork spawns.
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However the issue is still there :( I had wtyson to look through my scene just to verify that I wasn't missing something and he couldn't find anything either.
What could cause it then? basically it's like some invisible layer is covering the visible ui and action bar
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