I did my first test build last night. There was a long delay between unit's splash screen and ORK'S main menu displaying. Any ideas what might be causing it?
The delay was around 15 to 20 seconds. Too long to load the main menu. I do have a 3d scene as the main menu. Perhaps that may be the cause?
  • edited October 2015
    depends on how heavy the scene is.. but never had this issue when loading up a scene except for first load while in unity but im on a laptop non ssd...
    Post edited by wtyson on
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  • Not much in the scene. Just terrain and a few trees.
    I did a test build of an old non-ORK project that has nothing in the main menu loads up in a few seconds.
    Kind of stumped on this one.
  • If the main menu scene is also the scene that's initializing ORK (i.e. with the game starter), this can take some time depending on your ORK project's size.

    Don't forget, the ORK project also holds references to all the other stuff, e.g. prefabs and audio clips you've used in the settings.
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  • Yep, ORK is being initialized in that scene.
  • I'm having the same result? Any suggestions?
  • i believe that one is on gil due to it being a ork internal only other way around it would be to make your own menu screen and have it only initialize when you load first area.
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  • That is what I was thinking as well
  • yeah problem is is ork runs on a dll which big dll files are a pain to process even windows has a hard time with dll's in general.
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  • It doesn't take as long on Mac for me as on Windows. I never had this problem before Unity 5.2.1 - and right now it seems Unity has some real problems they have to solve -- so I think it might be more of a Unity problem.

    I'm not sure. But it seems to me you then have to have a way to hook loading a saved file from ORK into a Load slot on your own Main Menu--you just can't have a Play and Exit slot. : )

    There has to be a better way. One way might be to have a Loading scene or splash screne after the Unity splash screen (which right now on mobile by the way never shows up) before the Main menu--if Apple will tolerate that---
  • I'd suggest having the game starter in some kind of loading scene (where you inform the player that the game is currently loading) and load the main menu scene afterwards.
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  • My loading screen is also my "Made with ORK Framework" screen so it wouldn't be bad to see that for awhile. I made it lighter and brighter. :) I also have a little load a synchronously script I still use in the loading screen--don't know if it helps but it used to.
  • I hate to be this way; but, there should never be a load screen before the main menu comes up. I'll figure something out :)
  • edited October 2015
    It does work perfectly though. : ) The Main Menu loads lightning fast.

    Another option is to have it as though it were a splash screen and show briefly before the Main Menu screen becomes active. You could even use a screen with your company or individual name. Many games begin like that.

    and @keyboardcowboy--I like you very much--you've been very helpful---not trying to do anything but present some possibilities : )

    Babylonian Twins has a screen with their website on a tasteful orthographic scene. Then the main menu.

    Mazes of Karradash has the splash screen and then a screen with the company name.

    To-Fu Fury has two screens load with game studio names, then a loading screen then the main menu.

    Aralon has a little Aralon screen after the splash screen then the main menu.

    Legend of Grimrock has --

    a Loading screen right away
    then a Game Studio name
    then the title screen
    then another loading screen
    then the main menu.

    So right now this is my screen that shows up and has the Game Starter before the Main Menu loads.

    photo ORKShot.jpg


    Post edited by Catacomber on
  • I guess I'm to old school :)
    Thinking about it, I don't think I have actually noticed all the loading screens you mentioned.

    I like your made with ORK screen Cat. Looks good.

    You did give me some ideas though. And, I never take criticism and suggestions personally.
  • edited October 2015
    They're not criticisms-- I have a solid respect for your coding capabilities--they're just suggestions because I was really impressed by the fast load time of the Main Menu if you have one screen before it. It can be anything as long as you put the Game Starter in there. And the script I use is something like if canbestreamedload level I found in the Unity forum but don't know if it really helps when loading the following scenes. Just know my Main Menu now loads in a wink. Thanks.

    Post edited by Catacomber on
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