edited December 2016 in General Discussion
Post edited by tanohmz on
Playmaker and Behavior Designer Integration for ORK Famework
http://www.gamekakkak.com
  • Answered your email - in short:
    Selling yes, as long as it doesn't contain ORK's source code or DLLs.
    I can't allow Including ORK's demo assets, but basing your tutorial on it is no problem.
  • Now my asset are on pending review by asset store team.
    because I'm seriously about permission. I was created the new one of all demo asset.
    And this asset not have any C# source code because some action need to code like ORK Framework that not allow to post in public. I made them all DLL file.

    This is my work. the review can take 5 to 10 days
    gamekakkak.com/


    Thank you very much for the awesome things like ORK Framework. :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Thank you for this useful asset, Tanohmz. :)
  • Thank you Gregorik .
    This is my first asset. If it's work next asset will be useful thing like Opsive Behavior Designer for ORK Framework.

    I'm newbie I always open. If you have any advice please tell me. :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • tanohmz said: will be useful thing like Opsive Behavior Designer for ORK Framework.
    That will also be great.

    How about an Inventory Pro -- ORK bridge? :)


  • Normally Inventory Pro already have Playmaker Actions.
    If you using Playmaker Action for ORK Famework you already have tool to make ORK Framework working with all asset that support Playmaker.
    :)

    But I'll looking for some detail of Inventory Pro maybe I have found something useful.

    Thank you.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • tanohmz said: If you using Playmaker Action for ORK Famework you already have tool to make ORK Framework working with all asset that support Playmaker.
    I'll have to check it but if this works then you're the savior of many of us who work with ORK--Playmaker--InvPro. :))
  • Gregorik said: I'll have to check it but if this works then you're the savior of many of us who work with ORK--Playmaker--InvPro. :))
    And I'll include this in to my asset features advertising. lol
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited December 2015
    Great news @tanohmz, can´t wait to grab my copy ;); nice work on the website as well!!!
    Post edited by RustedGames on
  • Thank you RustedGames , That's make me feel active for making document better :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Again, I'll be your No1 customer @tanohmz, I've realized that your Ork--Playmaker bridge will possibly make all the things attainable with my game that I desired for months. ;) Without hardcore C# coding I mean.
  • Gregorik said: I've realized that your Ork--Playmaker bridge will possibly make all the things attainable with my game that I desired for months. ;) Without hardcore C# coding I mean.
    Glad to hear that Gregorik .
    I've got message asking about Inventory Pro too.
    look like many ORK Framework user are using that.
    Maybe I'll buy it to learn and making some extra example just for customer to download.
    Hope my asset will help you guys.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • looks good so far. i may just purchase this since i really wanted to use playmaker.
  • ...and I´ll be No 2 I guess. ;)
    Inventory Pro is a beast and I don´t think is easy to integrate or sync with ORK inventory. I would suggest you check its youtube channel before spending any money on the product so you can have an overview on how things works in Inventory Pro.
    I believe the bridge between ORK and Inventory Pro should be discussed and delegate to their respective owners since like I said its not as simple as for example the Dialogue System that you can create from events.
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