Catacomber said: Only thing is I won't be able to leave you stars in the Unity Asset Store. But then probably you'll have enough, you won't need mine. : )
I love star! I need you ,@Catacomber :) Thanks for supporting me. Hope my asset will be part of your games.
Can't leave stars unless I buy it from Unity. But then I have two copies of ORK, and the price is very reasonable for what it does. Let me know when it's live in the asset store. :)
You're very kind. I just know about that. I've never comment or leave stars in asset store before because my poor English language. Just know the star are so important now I should going to leave for GIL ><
I'm working with another demo project train how to create own Character Control with ORK Playmaker and control 2d mechanim animation. This demo are easy 2d platform like mario guy jumping to enemy head for attack or fire ball created by Playmaker but use ORK for health , dialog ,quest, key ,and item. I think this will give the idea for using in real work.
I'll include this demo in next hot fix version . If you have another issue or any idea please tell me.
Affter finished this I'll make tutorials explain how demo work and what Playmaker do . Happy Weekend Guys :)
Yep, your asset store page looks cool. :) I would love to write a 5-star review there too, but I can't afford to buy a second copy at this time. Still, asset store reviews are pretty important, especially for niche products like Playmaker Actions. You're a lifesaver, @tanohmz! ;)
Just bought PM-4-ORK on Asset Store. It's brilliant.
More asset designers need to realize the importance of integration. We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish." As an indie developer, I just don't have the time and money to figure out how to make all the great assets on the store that I would like to use in my project function properly together.
Also, I work with an animator who is making his prototype on Unreal Engine, and he says the Unreal approach to 3rd party assets leads to better integration. Unity3d asset designers better get with it!
Thank you very much for PM-4_ORK and any future assets you create.
Wood said: More asset designers need to realize the importance of integration. We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish." As an indie developer, I just don't have the time and money to figure out how to make all the great assets on the store that I would like to use in my project function properly together.
Thanks @wood. This make me confidence that I'm walking on the right way. However update version 1.0.1.1 are on pending review again on asset store that take the time. If you want it faster you can inbox your email address to me and I'll send updated version to you.
If you like it please give me some stars because I love the star :) Thank you very much. I'll make another integration for ORK as soon as I can.
Wood said: We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish."
Very true, @Wood. I believe that ORK combined with an "official" Playmaker + InventoryPro + UFPS integration will be a peerless powerhouse when it comes to marketable indie RPG's. Tanohmz and GiL are both awesome.
Thanks guys, all credit belongs to GIL , He is a really awesome guy. Tomorrow is the time for ORK Framework 2.6.0 :) Look like this is big back process update for performance. I'll update asset after ORK Updated one or two day. If somebody purchase my asset on Asset Store you should inbox email and Invoice No. to me and I'll send updated asset to you because Asset Store take long time for pending updated version.
If you purchase on my web you just click at My Account on the top of my web and download every time you want.
I've some tools develop to export ORK Framework data to google sheet lets many people in my team modify data and import it to ORK Framework again.
Do you guys think this is work for another team?
I'm asking because this need some work before turn it to real production.:)
Only thing is I won't be able to leave you stars in the Unity Asset Store. But then probably you'll have enough, you won't need mine. : )
Thanks for supporting me. Hope my asset will be part of your games.
http://www.gamekakkak.com
I just know about that. I've never comment or leave stars in asset store before because my poor English language.
Just know the star are so important now I should going to leave for GIL ><
http://www.gamekakkak.com
This demo are easy 2d platform like mario guy jumping to enemy head for attack or fire ball created by Playmaker but use ORK for health , dialog ,quest, key ,and item.
I think this will give the idea for using in real work.
I'll include this demo in next hot fix version . If you have another issue or any idea please tell me.
Affter finished this I'll make tutorials explain how demo work and what Playmaker do .
Happy Weekend Guys :)
http://www.gamekakkak.com
https://www.assetstore.unity3d.com/en/#!/content/51317
I'm excited for you. Thanks for extending ORK.
That means a lot to me. I'll keep working to bring more people making more awesome game with ORK :)
http://www.gamekakkak.com
Still, asset store reviews are pretty important, especially for niche products like Playmaker Actions.
You're a lifesaver, @tanohmz! ;)
I'm very happy every time I hear that my asset are useful.
I'm happy to be apart of many people's games. Please use it :)
http://www.gamekakkak.com
More asset designers need to realize the importance of integration. We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish." As an indie developer, I just don't have the time and money to figure out how to make all the great assets on the store that I would like to use in my project function properly together.
Also, I work with an animator who is making his prototype on Unreal Engine, and he says the Unreal approach to 3rd party assets leads to better integration. Unity3d asset designers better get with it!
Thank you very much for PM-4_ORK and any future assets you create.
This make me confidence that I'm walking on the right way.
However update version 1.0.1.1 are on pending review again on asset store that take the time.
If you want it faster you can inbox your email address to me and I'll send updated version to you.
If you like it please give me some stars because I love the star :)
Thank you very much. I'll make another integration for ORK as soon as I can.
http://www.gamekakkak.com
Tomorrow is the time for ORK Framework 2.6.0 :)
Look like this is big back process update for performance.
I'll update asset after ORK Updated one or two day.
If somebody purchase my asset on Asset Store you should inbox email and Invoice No. to me and I'll send updated asset to you because Asset Store take long time for pending updated version.
If you purchase on my web you just click at My Account on the top of my web and download every time you want.
I've some tools develop to export ORK Framework data to google sheet lets many people in my team modify data and import it to ORK Framework again.
Do you guys think this is work for another team?
I'm asking because this need some work before turn it to real production.:)
http://www.gamekakkak.com