MissingMethodException: Method not found: 'Makinom.Schematics.CoreSchematic.PlaySchematic'.Any ideas? Kinda boned in the meantime. :(
ORKFramework.Events.Steps.MakinomMachineStep.Continue (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.Steps.MakinomMachineStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.TransformToVariableStep.Execute
...
etc
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_makinom is visibly running alongside _ORK now, but no schematics run via ORK events using the plugin. Are there any other steps I could have missed? Could it have to do with my unity version and using the plugin?
Do I need to establish who/what the Player prefab is in Makinom or does the plugin automatically do that?
Edit: Found this trying to debug the issue, possibly related...?
http://forum.unity3d.com/threads/missingmethodexception-method-not-found-unityengine-gameobject-getcomponentsinparent.285432/#post-2262479
Edit2: Saw another post saying that this can come from lingering old versions of DLL files, so I removed the entirety of Makinom from my project, and then reimported it fresh. But, still running into the error! :( I can't imagine anything I have conflicting with Makinom...
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If you want Makinom to know who the player is (e.g. to use the Player object selection, you'll need to set the player in Makinom.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
You can download the new version 1.0.1 here.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames