What is the best approaches to change the style of movement?
For example, to form after falling into the water changed the animations for a swim. Or to the approach to the ladder and interact with it, he could climb down the stairs, or jump away from the wall. Or sneaking walk.

I prepared animations for testing, I built Mecanim. But I do not quite know how to approach this type of action. Do you have any advice or tips?
Post edited by TAL on
  • That'd be part of your player controls - ORK only includes some basic controls to get you going.
    If you need more, you can use any custom player/camera controls you like.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.