So I'm making a game with combat very much like the Megaman Battle Network games. Here's an example:
Could this grid battle system possibly be extended to include that gameplay style? If not, would it be possible to modify it myself to achieve my desired results or would it be more reasonable to do it all from scratch? I'm pretty good with C#, but this is a rather complex system for one guy to create :P
Gil's out of office for a few days. He can best answer your question. I think it probably could be extended to include that style. You also might be able to modify it yourself.
Planned on releasing the next beta last week but ran into some issues while testing (e.g. AI movement on the grid crashes in some situations). They should be ironed out soon, I should be able to release a beta next week.
As mentioned earlier, I'll be moving soon, so I'm currently also busy with getting everything ready for that, less time for development :)
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http://www.catacomber.com/index.php/forum/recent-topics
https://itunes.apple.com/us/app/omber/id917911263?ls=1&mt=8
https://itunes.apple.com/us/app/wizzardisland/id896072174?mt=8
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I make Dead Gear: http://www.deadgeargame.com
Twitter: https://twitter.com/AMO_Crate
Could this grid battle system possibly be extended to include that gameplay style? If not, would it be possible to modify it myself to achieve my desired results or would it be more reasonable to do it all from scratch? I'm pretty good with C#, but this is a rather complex system for one guy to create :P
http://www.catacomber.com/index.php/forum/recent-topics
https://itunes.apple.com/us/app/omber/id917911263?ls=1&mt=8
https://itunes.apple.com/us/app/wizzardisland/id896072174?mt=8
Making good progress with the move command, which will soon allow testing real grid battles :)
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I make Dead Gear: http://www.deadgeargame.com
Twitter: https://twitter.com/AMO_Crate
As mentioned earlier, I'll be moving soon, so I'm currently also busy with getting everything ready for that, less time for development :)
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I make Dead Gear: http://www.deadgeargame.com
Twitter: https://twitter.com/AMO_Crate
This version already allows testing fully working grid battles - excluding some features :)