• @gamingislove any chance you'll upload a demo scene and ORK Project Data? Not that we can't figure all this stuff out but why start from scratch, ya know?
  • Thank you for the quick answer
  • I'll add grid battles as new game tutorials once the feature is released - there'll be no demo scene for now (and mine isn't really showable :D).
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • This looks really nice. Is there the possibility to dynamically generate the grid into the scene, and remove cells that are blocked or contain something?
  • Currently not planned - for now you'll have to set up battle grids in the scene view.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Wow , a grid battle feature looks amazing ! Cool work as always !

    I have one question about "flexibility " of battle system .
    How deep I can go with creativity with a skills ideas etc
    Example:

    1.Can I create skills name " (ice rock) effect : a ice block will appear on one hex and that block will be a "terrain hurdle" You can't go through that hex , you will need go around.

    2. Spider web attack - after that a enemie will have 50% of movement points in next 2 turns

    That wil be possible ?
  • 1) Not yet, but should be possible in future updates, e.g. setting a grid cell to be blocked through the event system.

    2) Since the grid move range can be calculated through formulas, you can do that, e.g. using status values, etc.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited August 2016
    Status Report
    Sorry for taking that long - I've been taking it slow after moving :)

    I'm currently implementing the last few features, a feature-complete beta version could be available sometime next week.
    Although feature-complete doesn't mean finished, e.g. there are probably a lot of problems in some battle systems, like real time grid battles :)
    Post edited by gamingislove on
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Exciting, I can't wait to see it! :D

    Eugh, I might be in for a big move, myself.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    I make Rune Fencer Illyia: http://www.runefencerillyia.com
    Twitter: https://twitter.com/AMO_Crate
  • Real-time grid battles, eh? So you could make something like a roguelike with that!
  • Roguelikes usually aren't real time, they're turn based :)
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Awesome news ! Looking forward to this.
    Realtime turnbased might solve age old strife of Turn-Based vs Real Time among RPG gamers.
  • Blobbers like Dungeon Master or Eye of the Beholder would technically quality as real-time grid-based. :-)
  • Status Report
    Pretty much all features are implemented - will go over them again today to check if I missed something :)
    Beta will be most likely out later today, or Monday at the latest!
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited August 2016
    Woo! Can't wait to check it out.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    I make Rune Fencer Illyia: http://www.runefencerillyia.com
    Twitter: https://twitter.com/AMO_Crate
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