Pretty sure this has been addressed in the past; but, my search did bring anything back.

If I attach an Item Collector event to an object in the scene and it is empty (percentage chance for the item to be in the box), the object is destroyed. If there is at least 1 item in the box, it is there. I made sure the destroy object checkbox is NOT checked.

Did I set the box up incorrectly?

  • Yep, tested it and that's what happening, you found a bug :)
    Will be fixed in the next udpate.
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  • Do I get a cookie?

    Thanks for looking into it as always.
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