I was wondering, was there a difference in how auto animation is used in the new update? I do not know if this is an ork bug or a unity issue.
there are 2 noticable changes since the last update:
1. the run animation is delayed. although the move speed is at 8, the animation plays walk first, then run. that can be fixed with smoothing. however...
2. if you tap a directional button one time, the character runs in place when it should be in idle. it will go back in idle once you move for a second or two.
I will create a video when i can but i wanted to see if there was an option to assist with this issue.
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Chillback Digital | web page | Itch.io page | Youtube Page | Made With Unity Page
I stopped walk from playing and the issue is resolved. i will use the walk animation in events instead.
Chillback Digital | web page | Itch.io page | Youtube Page | Made With Unity Page