edited February 2016 in ORK Support
some reason the Dialog is defaulting straight to the last step where the NPC says go away and not running any of the other dialog options I checked each of them and the first check game variable is set to check for 0 the second is set to check for 1 and the 3rd one is checking for 2 and the change game variable at the end is set to set to 1 also the change game variable in between all the show dialog s is set to add 1
Post edited by MacGabhann on
  • Make sure you've got an Object Variables component attached to the NPC's game object and the rest of the variable settings in the event are correct.
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  • well every thing was attached but i did find that in the start node of the event under actor the event object was not checked once i checked that it was fixed.
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