edited February 2016 in ORK Support
Since Freeze Pause in Menus (I'm assuming) sets Timescale to 0; how do I go about allowing animations and shaders/Post-processing effects to work on a frozen menu?

I attempted to use the recommended method on Unity, which was to use unscaledDeltaTime; but it doesn't seem to be working, as everything is still frozen in the menu. Is there a preferred method to doing this?

Semi-related; it'd be awesome if we could get options in Event Settings for the event/individual nodes to be unaffected by timescale.
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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  • Yes, freeze pause sets timescale to 0. Maybe you can bypass that by using the Change Time Scale step in your menu's events?

    Otherwise, ORK has a delta time that is unaffected by time scale - use ORK.Core.GUITimeDelta.
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