Since Freeze Pause in Menus (I'm assuming) sets Timescale to 0; how do I go about allowing animations and shaders/Post-processing effects to work on a frozen menu?
I attempted to use the recommended method on Unity, which was to use unscaledDeltaTime; but it doesn't seem to be working, as everything is still frozen in the menu. Is there a preferred method to doing this?
Semi-related; it'd be awesome if we could get options in Event Settings for the event/individual nodes to be unaffected by timescale.
Yes, freeze pause sets timescale to 0. Maybe you can bypass that by using the Change Time Scale step in your menu's events?
Otherwise, ORK has a delta time that is unaffected by time scale - use ORK.Core.GUITimeDelta.
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Otherwise, ORK has a delta time that is unaffected by time scale - use ORK.Core.GUITimeDelta.
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