Hi,
I'm trying to setup a battle to mimic Action Points system used in many games. You have X Action points and each attack costs Y action points. etc.
The problem I ran into is the AI is stuck if it is unable to use all action points. So I get a loop message "Combatant does nothing".
I tried two different approaches, one was to set Default Action Cost to 0 and use Mana type of Status
Value to limit ability use (like was suggested in tutorial) and I also tried to set Actions per turn to high value and setup individual ability's Action Cost.
But in either example if I have something like. Action points = 8, Ability cost = 3. Once the AI attacks twice it gets locked into the "Combatant does nothing" message loop.
How can I setup AI that if it can do no more actions due to cost, that it ends their turn?
Thanks,
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I used none cost 0 as a test earlier but I guess that just looped char.
But if I set none to 1, will I get multiple notifications of "Combatant does nothing" until AI has used up all the extra points?
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