I'm using real time combat, and I'm trying to get it so that my character defends when the block button is held down. It works fine with no animation. However when I add a battle event to it the block animation continues to play after I've released the button, it continues to play until I attack. Also while holding the block button down the defend state rapidly turns on and off. How do I get defending to work with real time combat?
I'll look into adding defending while holding a key :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
What I'm trying to do is get it so the player can block attacks with a shield or weapon while holding down the block key in real time combat. Other than mapping the defend command to a key, what would be another way I could do this?
Now you'd only need to play a defend animation when holding down the key, e.g. through a global event or a custom script :)
This would block all damage that comes through the shield ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!