Hi, I have been working hard on trying to finish a battle between my character and a bear, and I am wondering, should I even be doing this? I don't think I want to make a game that is built on killing other beings to get ahead in the game. Is there a way I could make an rpg medieval world a fun game without killing things? I can't think of a way, but if anyone has any examples, that would be great, please.
If I cannot come up with examples , I may just make a killing game, but in the end, I don't know if I should make it a typical rpg or not.
Using the built in status development is optional, in your combatant setup you can specify to use the status development or not, and then you will need to handle the level up by your self.
http://www.escapistmagazine.com/forums/read/9.52773-Violent-RPGs
stealth
diplomacy,
and bribery.
Harvest Moon - A farming sim game with RPG elements. Rune Factory for more fantasy themed with light-hearted monster hunting.
Deception IV/Trapt - A RPG focuses on building traps to fight enemies indirectly.