Hi, I want to be able to make my player "stealth" past enemies to avoid combat. Is there a way to do this without programming in Ork please? I would also like there to be a chance for the enemy to "see" you and attack, or a probability chance of failure of the ability.
  • If you're using the Move AI to let your enemies hunt the player, you can use status conditions to check if a combatant should be hunted.
    E.g. you can check the value of a sneak status value or for some kind of stealth status effect, etc.

    Also, when you're using the auto battle starts when coming near an enemy, you can use status conditions as well - this is set up in the Auto Start Battle Settings of the combatant.
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  • awesome thanks very much gamingislove
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