Hello there,
I have a turn based battle system in my game and the way I set it up was Random Encounters in different scenes. My battles work ok.
But now I want to scale it up.
Just an example:
I'm in SCENE 1, a battle comes up and goes to SCENE 1 - BATTLEFIELD. Battle is over and goes back to scene 1. Everything is ok.
But now I'm in SCENE 2 and the battles goes to SCENE 1 - BATTLEFIELD instead of SCENE 2 - BATTLEFIELD.
How can I set it up to every different scene has a different battle scene?
- use separate battle start events for each scene
- use variables to define the battle scene you'll be teleported 2
The 2nd option is explained at the end of the gameplay tutorial.
You could also use this to load a different battle scene based on where the player is in a scene (e.g. using trigger enter events to change the scene name stored in the variable).
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