Hello there,

I have a turn based battle system in my game and the way I set it up was Random Encounters in different scenes. My battles work ok.

But now I want to scale it up.

Just an example:

I'm in SCENE 1, a battle comes up and goes to SCENE 1 - BATTLEFIELD. Battle is over and goes back to scene 1. Everything is ok.

But now I'm in SCENE 2 and the battles goes to SCENE 1 - BATTLEFIELD instead of SCENE 2 - BATTLEFIELD.

How can I set it up to every different scene has a different battle scene?

  • edited May 2016
    You have 2 options for this:
    - use separate battle start events for each scene
    - use variables to define the battle scene you'll be teleported 2

    The 2nd option is explained at the end of the gameplay tutorial.
    You could also use this to load a different battle scene based on where the player is in a scene (e.g. using trigger enter events to change the scene name stored in the variable).
    Post edited by gamingislove on
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