Is it possible to stop Move AI of enemies in real time battle when player is dead? I tried to do it in battle end event (defeat) but it seems not got fired up.
Combatants are spawned by my script. Battle component is added and defeat event is overriden
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Also I did death animation event for the player.
When player dies, death animation event is triggered and player falls dead. Battle end event is not triggered because foes continue to move and no dialog is opened.
Player and foes are spawned inside battle collider if it helps.
Defeat on Player Death
Death Immediately
End Immediately
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but battle end event still didn't fire up. Why is that?