edited March 2014 in ORK Support
I'm experiencing with making leveling up not based on EXP, but based on on a random chance.
For example. Killing an enemy will have a random luck of 1/100 of leveling up.
In the enemy's death event, I put in

Start Event --> Combatant Animation (Play Death)--> Random(1 to 100)--> And than I connect the Leveling UP node to one of the random node slot. This doesn't seem to work because on the Leveling Up node, there's no option to make the player lvl up. On the actor, if I put in User, it'll just make the enemy lvl up the moment I kill him, and if I put it to Target, nothing happen. Do you know a way how to make it work?
Post edited by Shadow_Fire on
  • Have the Play Death Combat Event spawn a Prefab that contains a normal event set to autostart; and that would contain your Level up event.
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  • Ahh, that did the trick. Thanks very much, Kirb.
  • Probably could add all combatants that damaged the dying combatant as Targets in the battle event so that you can use them for multiple things ... will look into that for the next update :)
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  • That would be fantastic, GiL. I appreciate it.
  • Will come in the next update :)
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  • Sweet! That was fast. Awesome as always, GiL.
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