I have a level/area map with icon buttons representing the different areas. I was able to use a simple "on click" script from the unity UI tutorials to achieve a scene change when the map button is pressed but of course this didn't bring the player group with it, just changed the camera to the new scene....
So I have created an event with a spawn player step (similar to that used in the tutorial for starting the game), and I thought I could just call that event when the map button is clicked to transport the player group to the desired scene.
Would this work? Is there a better way to do this?
Currently having issues because I am a 3d modeler not at all a programmer, so any assistance would be really appreciated, even providing cut past/example code. I pretty much have my game up and running and have avoided learning c#, I really don't want to learn it just for this one feature if I can help it. Also if there is a better way please let me know.
My c# knowledge is non existent - I tried to follow the "call event in C#" thread but got lost.
Thanks heaps guys